Random Number Wheel

A number wheel from 1 to 12 by default, adjustable to any range.

About this tool

About the Random Number Wheel

The Random Number Wheel starts at 1 through 12, a range that covers dice-style games, months of the year, and small-group draws. Unlike other wheels here, you do not type entries one by one: set a minimum, a maximum, and an optional step, and the segments regenerate instantly, whether that is 1 to 6 or 50 to 500 in steps of 50.

Because the numbers are visible on the wheel rather than printed by a hidden generator, this format suits situations with an audience: raffle draws at a school fair, picking which table orders first at an event, choosing a page number for a writing prompt. Everyone watches the same spin, so nobody has to trust a number that appeared out of nowhere.

Four quick steps

How to use it

  1. Set your minimum and maximum, or keep the default 1 to 12.
  2. Add a step value if you want intervals, like every 5th number.
  3. Spin in front of your audience and read out the result.
  4. Enable remove-winner mode if each number should be drawn only once.

Starting options

What is on the wheel

Segments are generated from a minimum, maximum and step rather than typed, so these are the ranges people set most often.

1 to 6
A stand-in for a single die when the box is missing a piece. Six wide segments stay readable across a table, and the spacebar rolls it hands-free.
1 to 12, the default
The shipped range. Doubles as a month picker and fits small-group draws, since twelve segments are still large enough to read from a few metres away.
1 to 100
Where the wheel becomes a spectacle rather than a readable list: segments are thin, but the winning number is shown clearly when it stops. Good for ticket draws.
Stepped ranges, such as 0 to 500 in fifties
Set a step to skip values you do not need. Eleven segments instead of five hundred keeps a fundraising target or a price-band draw legible on screen.
Ranges that do not start at 1, such as 40 to 60
Minimums are yours to set, so you can draw a page number from one chapter, a year from a decade, or a seat from a single block of a hall.

Useful moments

Good for

  • Raffle and ticket draws where the audience should see the pick
  • Board games when the dice have gone missing
  • Selecting a random line, page, or question number for practice
  • Choosing the order of turns by having each player claim a number

Questions

Frequently asked questions

Can I use a range bigger than 1 to 12?

Yes. Change the minimum and maximum to any values you need. Very large ranges create thin segments, so for hundreds of numbers consider using a step to keep the wheel readable.

How do I make sure the same number is not drawn twice?

Turn on remove-winner mode. Each drawn number leaves the wheel until you reset, which is exactly what you want for raffles and elimination draws.

Are all numbers equally likely?

Yes. Every number gets a segment of identical size and the spin outcome is uniformly random, so a 12-number wheel gives each number a 1 in 12 chance.

Can I draw numbers that are not evenly spaced, like 3, 17 and 42?

Yes, but not through the range controls. Clear the generated segments and type the numbers you want as ordinary entries instead. From then on the wheel behaves like any other list: rename, add, remove, and weight individual numbers if you need to.

How do I keep a record of what was drawn?

Spin history logs each result in order, which is enough to read back a raffle sequence or settle a disputed roll. It lives in the browser alongside the wheel, so keep the tab open during a draw, and screen-record if the result needs to be public proof.

Can I use the same range on another device?

Share the wheel by link and the range, step and settings travel with it. Each device spins independently, though, so if several people open the same link they each get their own draws rather than one synced result.

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